We’ve been busy.

High Voltage Software is the most prolific independent game developer in America.

Over the years, we have worked with the industry’s top entertainment companies to create dozens of games based on leading brands as well as original Intellectual Properties across all major platforms.

High Voltage has released titles on every platform since the Atari Jaguar. We’ve made platformers, open world explorers, first-person shooters, collectible card games, children’s entertainment titles, and mobile games. More recently, we’ve been working on AAA experiences.

Here is a small selection of the nearly 100 games we’ve had the pleasure to work on.

Disney’s The Haunted Mansion
Disney’s The Haunted Mansion
Disney’s The Haunted Mansion
Disney’s The Haunted Mansion
Disney’s The Haunted Mansion
Disney’s The Haunted Mansion

Disney’s The Haunted Mansion

Publisher: TDK

Platform: PS2, GCN, XBOX

Date: 2003

Disney’s The Haunted Mansion

The Eddie Murphy movie had a video game tie-in!

Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer
Hunter: The Reckoning Redeemer

Hunter: The Reckoning Redeemer

Publisher: Interplay

Platform: XBOX

Date: 2003

Hunter: The Reckoning Redeemer

The third entry in the storied franchise with an all-new hunter!

Hunter: The Reckoning Wayward
Hunter: The Reckoning Wayward
Hunter: The Reckoning Wayward
Hunter: The Reckoning Wayward

Hunter: The Reckoning Wayward

Publisher: Interplay

Platform: PS2

Date: 2003

Hunter: The Reckoning Wayward

The follow-up to the original with an all-new storyline and better gameplay!

NBA Inside Drive 2004
NBA Inside Drive 2004
NBA Inside Drive 2004
NBA Inside Drive 2004

NBA Inside Drive 2004

Publisher: Microsoft

Platform: Xbox

Date: 2003

NBA Inside Drive 2004

The 2004 version of the NBA title featureds a website where players could organize their own tournaments, seasons or matches. At the time, it was actually truly groundbreaking.