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Quantum 3 Engine
Quantum 3 Engine is a complete development framework for the most successful gaming platforms today, including NINTENDO®Wii, PLAYSTATION®2, PLAYSTATION® PORTABLE, and Direct X 9-equipped PCs, providing a complete set of core technologies and content creation tools required by top game and simulation developers.
Every aspect of the Quantum 3 Engine has been designed with rapid iteration, ease of content creation and programming in mind, with the explicit goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance. This system also gives programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.
Quantum 3 Engine is integrated with numerous leading middleware technologies through High Voltage Software’s Partners Program. Continual optimizations are made to the Quantum 3 Engine’s highly mature tool pipeline in order to provide the most robust and current technology available. Quantum 3 Engine's advanced toolset is designed specifically to accelerate productivity and allow for incredibly detailed, rapid iteration.
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Key Features
- Rendering
- High Dynamic Range rendering pipeline.
- Animation
- Putting art assets into motion.
- Audio
- Cross-platform support for sounds and music.
- Physics Rigid bodies, ragdolls, and physics-based animation.
- Cinema Tool
- In-engine cinematics.
- Track-based key-framing system for controlling movement and modifying properties.
- Particle Tool
- Particle effects.
- Artist-driven system for creating particles and emitters.
- Editor
- QuantumEd.
- Designed to work with various aspects of the content creation pipeline.
- Gameplay scripting - Designer-driven system for creating complex sequences of events and actions.
- StratScript
- Integrated programming language.
- A fully procedural language with special game-specific features.
- Networking
- Quantum 3 Engine has a flexible high-level network architecture suitable to many genres of games.
- Internet play is fully supported on all console platforms.
- Integrated voice communication on the NINTENDO®Wii.
- Quantum 3 Engine gameplay network programming is high-level and data-driven, allowing game code to specify variables and functions to be replicated between client and server to maintain a consistent approximation of game state. The low-level game networking transport combines reliable and unreliable transmission schemes to optimize gameplay, even in low-bandwidth and high-latency scenarios.
- Client-server model supporting up to 16 players as provided.
- Localization
- Quantum 3 Engine content and code are localization-aware, with a simple framework for externalizing all game text, audio, images, and videos.
- Quantum 3 Engine is based on the Unicode character set, and has full support for 16-bit Unicode fonts and text input, including importing TrueType fonts into renderable bitmap fonts.
- Our games have shipped in 9 languages including Japanese, Chinese, and Korean.
- Programming
- Extensible, object-oriented C++ engine with software framework for persistence, dynamic loading of code and content, portability, debugging.
- StratScript gameplay scripting language provides automatic support for metadata; persistence with very flexible file format backwards-compatibility; support for exposing script properties to level designers in QuantumEd; a GUI-based script debugger; and native language support for many concepts important in gameplay programming, such as state machines and time-based (latent) execution of code.
- Source control friendly software architecture, scalable to large teams and multi-platform projects.
- Quantum 3 Engine is provided as one unified codebase that compiles on PC and all supported console platforms. Most game content and data files are compatible across all supported platforms, for fast turnaround time between code and content development on PC, and playtesting on console or PC. Some advanced content and functionality is only available on the next-generation consoles at this time.
- Debugging and Performance Monitoring Tools
- Memory tracking tools.
- Remote Control utility – extensible tool that runs alongside the game to allow for setting flags and running helper commands.
- Awards
- Best Wii Game of E3 (IGN.com)
- Best Wii Shooter of E3 (IGN.com)
- Best Graphics Technology on Wii (IGN.com)
- Honorable Mention for Real-Time Control on Wii (IGN.com)
- Best Wii Game of E3 (Gametrailers.com)
- Top 20 Games of E3 (Edge-online.com)
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