June, 8th 2009 – ign.com

High Voltage Software had another great showing at E3, picking up several Best of E3 2009 award nominations.  The Grinder, Gladiator A.D., and (not surprisingly) The Conduit all picked up nominations:

The Grinder:
• Wii Game of the Show
• Best Graphics Technology
• Best Shooting Game

Gladiator A.D.:
• Best Graphics Technology

The Conduit:
• Best Shooting Game

Check out http://games.ign.com/articles/992/992676p2.html for all of this year’s nominee’s.


May 5th, 2009 – ign.com

Consider this a redo for SEGA: after a failed attempt at holding an event spotlighting the multiplayer features of The Conduit, the publisher today brought back choice members of the gaming press for a second try…yours truly included. In case you missed it, the company hosted an event in early April, but Nintendo decided to pull its development servers down at the same time as the demonstration. But now the servers are up and running, and the game worked over the internet like a champ! (Click here for more…)


May 1st, 2009 – ACIDplanet.com

Where’s all the musical action these days? Games. Pick a genre, pick a platform, there’s sure to be some hotshot composing a score.

High Voltage Software, Inc. is finishing their summer 2009 release “The Conduit.” While it’s too late to get on the game soundtrack, it’s not too late to remix the title track, and possibly win a spot on the CD release of the soundtrack, slated to include a disk of remixes.  (Click here for more…)


April 30th, 2009 - ign.com

For those who are wondering how The Conduit came about or what went into making the game, IGN’s development team blog should satisfy your appetite.  The blog is updated weekly, featuring the insight of a different development team member on a variety of dev-related topics.  (Click here for more…)


April 27th, 2009 – gonintendo.com

We’ve seen lots of gaming tributes with LEGOs, but I think this is the first LEGO Bionicle tribute to The Conduit! Now, if it only worked like the in-game version! (Click here for more…)


April 26th, 2009 - thatvideogameblog.com

Until EAD Tokyo reveal their follow-up to Super Mario Galaxy and Retro Studios unveil their next opus now that the Metroid Prime trilogy is complete, it seems third parties have all the strongest contenders for the best looking upcoming Wii game. (Click here for more…)


April 23rd, 2009 – ign.com

If you've followed SEGA's The Conduit on IGN, you will already know that the game is scheduled to ship on June 23. Still, the company sent out a release on Thursday afternoon making the news even more official than it already was. So to be clear, that's June 23, just like it used to be.  (Click here for more…)


April 17, 2009 – Hoffman Estates, IL

High Voltage Software, a local video game developer, offers high school students an inside look at careers in the game industry during their 2nd Annual High School Career Day on April 30, 2009. “Last year’s event was a great success, we are looking forward to sharing the passion our employees have for making games and a little bit of what it takes to get into the game industry with the students again this year” says Maggie Bohlen, Director of Human Resources. The event is held at Red Eye Studio and includes live motion capture demonstrations, a question and answer session during which students can seek a portfolio reviews, and presentations by industry veterans about their responsibilities, how they got into the industry, and what it really takes to make a video game.

High Voltage Software has been the leading independent game development studio in the Midwest for over 16 years, with over 75 shipped titles, employing more than 150 of the game industry’s most talented individuals.  Red Eye Studio is a wholly owned subsidiary of High Voltage Software and an AAA quality motion capture and animation provider that has been servicing the gaming community for over eight years.


April 14th, 2009 – gonintendo.com

GameStop has worked out a deal with SEGA and High Voltage for a Limited Edition of The Conduit. What does that game end up coming with?  Click here to find out!


April 2nd, 2009 – kotaku.com

There are plenty of things to talk about when it comes to Wii shooter The Conduit, but none are more important then the controls and the absurd number of ways you can customize them.  (Click here for more…)


April 1st, 2009 - officialnintendomagazine.co.uk

The only reason I was even vaguely interested in the launch of the Xbox 360 was one game: Perfect Dark Zero. I was a slave to the charms of Rare's original back on the N64. I didn't even blink when I handed 50 quid over for it - and that was nearly ten years ago! And here we were, about to get the new NEXT-GEN version with bigger guns, lovelier graphics, unimaginable gameplay. Except we didn't. It stank.

As far as I'm concerned the real successor to Perfect Dark belongs on the Wii - and that's where it will appear come June. It's The Conduit. (Click here for more…)


March 30th, 2009GamePro.com

Come along with Matt Corso, Art Director at High Voltage Software, as he takes GamePro on a tour of The Conduit. (Click here for more…)


March 27th, 2009GamePro.com

Even though the Wii has a few games with graphics as good something you'd see on Xbox 360, like Super Mario Galaxy and Metroid Prime 3: Corruption, it's still slammed for its lack of graphical power. But The Conduit aims to prove that Nintendo isn't the only company that can make Wii games with graphics that look "next-gen." (Click here for more…) 


March 26th, 2009 - gonintendo.com

SEGA of America Inc. and SEGA Europe Ltd. today announced that Rick Nielsen, guitarist and founding member of the musical group Cheap Trick, would compose guitar tracks for the anticipated title, The Conduit.  (Click here for more…)



March 17th, 2009 – IGN.com

To learn more about the story behind The Conduit, IGN.com caught up with the developer's chief creative officer Eric Nofsinger and producer Josh Olson. (Click here for more…)


March 11th, 2009 – kotaku.com

This new trailer for High Voltage Software's The Conduit makes it easy to believe that the game can live up to the title of "The definitive Wii first-person shooter." (Click here for more…)



February 8th, 2009 - Check out the great reception The Conduit got at this year’s NYCC:


  1. Joystiq - http://www.joystiq.com/2009/02/08/nycc-09-the-conduit-revisited-hands-on-a-new-game/
  2. G4TV - http://g4tv.com/thefeed/blog/post/693080/The-Conduit-Impressions-from-NY-Comic-Con.html
  3. IGN - http://wii.ign.com/articles/952/952377p1.html


  1. GameTrailers.com - http://gonintendo.com/?p=73854#comments
  2. Gamespot - http://www.gamespot.com/wii/action/theconduit/video/6204326/new-york-comic-con-09-the-conduit-demo
  3. TrueGameHeadz - http://www.truegameheadz.com/blogheadz/the-conduit-the-new-york-comic-con-interview/



February 4th, 2009 - 1UP.com

While you might consider the Wii to be that "baby game system," both developers and gamers can't ignore its phenomenal success. What's encouraging is that this year especially looks good for gamers who want to play more than bubbly party games on the system. (Click here for more…)


Hoffman Estates, IL – February 3, 2009 - High Voltage Software, Inc. today unveiled its new Web site, located at www.high-voltage.com.  The site, which features a brand new interface and content, lets users find information about current HVS titles, upcoming games, job opportunities, and much more.

To celebrate the company's 16th year of game development, the Web site will feature a T-shirt giveaway contest, with 16 new winners announced each month.  There will also be one giveaway of a Nintendo Wii console.

"We are very proud to be entering our 16th year in the games industry," said Kerry J. Ganofsky, CEO and founder of High Voltage Software.  "This new Web site is meant to be a token of appreciation for all of the support we've received from fans over the years."

"With so much interest building for upcoming titles like The Conduit, we decided it was time to put on a fresh face for the company," said Eric Nofsinger, Chief Creative Officer of High Voltage Software.  "The new site has been in the works for quite a while and we hope it will keep fans coming back for news, information, and prizes."


January 30th, 2009 -  IGN.com

Ever wondered what it's really like to make games for Nintendo's system? We've gone directly to the source for the answer. The following editorial is written by High Voltage Software's chief creative officer, Eric Nofsinger, who writes about the hurdles presented to the developer when constructing the anticipated first-person shooter, The Conduit, for Wii. (Click here for more…)


Hoffman Estates, IL – January 15, 2009 - Dora Saves The Snow Princess has received the Editor's Choice Award from the December issue of Children's Technology Review with the Dora Saves the Snow Princess review (page 9). This award applies to all versions of the game, as they are all contained in the same review.

And just a reminder…the console version of Go, Diego, Go! Great Dinosaur Rescue won the Editor's Choice award in the November issue of Children's Technology Review.

Go, Diego, Go! Safari Rescue (Wii/PS2) was also listed in the Preschool section of their Holiday Buyer's Guide 2008 (page 5) in the December issue. High Voltage Software is 1 of only 3 products selected for the Preschool section.


January 8th, 2009 - Gamasutra.com

With nearly a full year of game releases ahead, Gamasutra is picking out noteworthy titles due to be released in 2009…The Conduit makes the list!  (Click here for more…)


Hoffman Estates, IL – January 8, 2009 - High Voltage Software, Inc., one of the world's largest independent developers, today announced that High Voltage Hot Rod Show, the company's latest WiiWare™ title, has been scheduled for release via Nintendo's downloadable service on January 19th at a price of 1,000 Wii Points.

High Voltage Hot Rod Show is an arcade-style racing title that centers on a unique boost system which requires players to pull off dare-devil stunts in order to achieve maximum speed.  The game was built using the company's proprietary Quantum 3 Engine technology, which provides stunning graphical performance.

"We want to wish racing fans a happy New Year by announcing the release of High Voltage Hot Rod Show," said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "Wii owners who are looking for a tightly focused and highly competitive racing experience should look no further."

"The team worked extremely hard to refine the look and feel of the game," said Eric Nofsinger, Chief Creative Officer of High Voltage Software. "Whether you're playing against AI, working to beat the best online leaderboard times, or racing your friends in split-screen mode, we think players will be blown away by the experience."

High Voltage Software
announces the voice-actors appearing in The Conduit

Hoffman Estates, IL – October 14, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, today officially revealed the Hollywood voice-over cast of their exciting first-person action shooter, The Conduit

Mark A. Sheppard stars as the voice of the main character, Mr. Ford. A British-born actor and musician, Sheppard’s TV credits include Battlestar Galactica, 24, Medium, Firefly, Burn Notice, CSI and The Bionic Woman. His film credits include Unstoppable, Evil Eyes, and In the Name of the Father.

“I think the story in this [The Conduit] is fantastic,” said Sheppard. “I think there’s a lot there for the player to enjoy.”

William Morgan Sheppard puts his incredible voice to the character of John Adams. William Morgan Sheppard spent 12 years as an Associate Artist with the Royal Shakespeare Company. His TV credits include Star Trek: The Next Generation, Babylon 5, and Kingdom Hospital. His film credits include Star Trek VI, The Prestige and Transformers. His video game credits include Medal of Honor, Metal Gear Solid 2, Escape from Monkey Island and Star Wars: Force Commander.

“It [The Conduit] has a resonance to it as a story;” said Morgan Sheppard. “It’s really quite exciting… and very well written.”

Last and definitely not least is Kevin Sorbo, who stars as the voice of the terrorist Prometheus. Sorbo is an American actor best known for the roles of Hercules in Hercules: The Legendary Journeys and Captain Dylan Hunt in Andromeda. His film credits include Kull the Conqueror, Avenging Angel, Prairie Fever, Meet the Spartans and An American Carol.

“It [The Conduit] looks like a riot,” said Sorbo, “I’m looking forward to it.”

The Conduit is tentatively scheduled for release in Q1 2009 exclusively for the Nintendo® Wii™.


High Voltage Software announces new multiplayer racer for WiiWare

Hoffman Estates, IL – October 10, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, today announced High Voltage Hot Rod Show, an intense new racing title scheduled for release on the WiiWare™ downloadable service later this Fall.

High Voltage Hot Rod Show requires players to master more than the basic racing skills to compete. A unique stunt system gives players multiple ways to build boost, which drastically increases a Hot Rod's speed. If you get too greedy, you might crash and burn! The game utilizes the company's proprietary Quantum 3 Engine technology, which provides graphical performance and game play not possible on other Wii titles.

"We wanted High Voltage Hot Rod Show to be a fresh and exciting racing title for the Wii that would provide up to four friends with endless replay value," said Kerry Ganofsky, CEO and founder of High Voltage Software. "The result is a game that is easy to pick up and play, but maintains a core of skill-based racing, which gives it special appeal."

"Style was important to us on this project," said Benjamin Savage, Lead Artist on the title. "We were inspired by the work of Ed "Big Daddy" Roth and that led us to design some really exciting characters, Hot Rods, and even music. We hope players will love the direction we've taken."

"We set the bar for ourselves very high with each new title" said Eric Nofsinger, Chief Creative Officer of High Voltage Software. "Not only have we created a fantastic racing title with support for split-screen racing and online leaderboards, but we've also demonstrated the incredible versatility of the Quantum 3 Engine."

High Voltage Software announces contest for controller mappings in The Conduit

Hoffman Estates, IL – September 17, 2008 - High Voltage Software, Inc., one of the world's largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team's Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”

“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.

The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:

1. Move Forward/Back
2. Strafe Left/Right
3. Jump/Activate
4. Shoot Weapon
5. Target Lock
6. Crouch
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade

Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions - just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.

Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-game credit given to their creators.

Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.

High Voltage Software announces the composer of music for The Conduit

Hoffman Estates, IL -September 9, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, today officially announced that their stunning first-person action shooter, The Conduit, has been scored by famed composer Diego Stocco.

Diego Stocco's music sound design credits include movies such as Transformers, Resident Evil: Extinction, Crank, Jumper, Lady in the Water, and video game soundtracks for Justice League Heroes and SoulCalibur IV. His commercial credits include Nokia, Samsung, Panasonic, BMW and General Motors.

"Working with Diego was such an enjoyment", said Michael Metz, Audio/Visual Director at High Voltage Software. "When I heard the first track he made for The Conduit, I literally got the chills, it was exactly the mood and mix of sound design and music we were looking for."

"The Conduit unveils incredible scenarios during the game, with a richness in terms of details and action that is very inspiring for a composer", said Stocco. "I'm very excited to be part of The Conduit; it's the kind of project that makes me push the envelope in terms of sound creativity."

The Conduit won several awards following its appearance and demonstration at E3 2008. IGN.com gave it three awards, including Best Shooter Game of E3 2008 (Wii), Best Graphics Technology of E3 2008 (Wii), and Best Overall Wii Game of E3 2008. GameTrailers.com also gave it Best Wii Game of E3 2008.

The Conduit is scheduled for release in Q1 2009 exclusively for the Nintendo® Wii™

August 18 - The Conduit to be featured at PAX 2008
Nintendo® hosts The Conduit at this year’s Penny Arcade Expo

Hoffman Estates, IL- August 18, 2008 - High Voltage Software (HVS) has announced that The Conduit, a fast paced action-shooter game currently in development for the Wii™ console, will be featured by Nintendo® at this year’s PAX convention. The Conduit is a First Person Shooter (FPS) where players battle fierce alien invaders in a highly detailed 3D world using a dynamic control scheme only possible on the Wii™.

Eric Nofsinger, Chief Creative Officer at HVS, had this to say about the news, “PAX is jam-packed wall-to-wall with passionate game fans. We are incredibly honored to be featured there at Nintendo's booth. It's a fantastic opportunity for us to receive input and feedback directly from other gamers.”

The Conduit made a big splash at this year’s E3 convention. HVS received numerous awards and press recognition, including IGN Best Shooter Game of E3 2008 (Wii™), IGN Best Graphics Technology of E3 2008 (Wii™), IGN Best Overall Wii™ Game of E3 2008, GameTrailers Best Wii™ Game of E3 2008, Edge Top 20 Games of E3 2008, and Gamepro 21 Wii™ Games to Drool Over.

Kerry Ganofsky, founder and C.E.O. of HVS, commented on the attention, “We are honored and overjoyed to have our efforts recognized. To be acknowledged by the industry news media shows that the hard work of our team has not gone unnoticed and only strengthens our resolve to continue to push our game play, graphics, and the technical boundaries of the hardware’s capabilities.”


July 28, 2008 - High Voltage Software, developer of the highly anticipated first-person shooter The Conduit, has garnered acclaim and attention across the web. In a limited showing throughout the Electronic Entertainment Expo (E3) Media and Business Summit, The Conduit has managed to earn accolades including:

- Best Wii Game of E3 (IGN.com)
- Best Wii Shooter of E3 (IGN.com)
- Best Graphics Technology on Wii (IGN.com)
- Honorable Mention for Real-Time Control on Wii (IGN.com)
- Best Wii Game of E3 (Gametrailers.com)
- Top 20 Games of E3 (Edge-online.com)

The Conduit is planned for release in Q1 2009 and set to incorporate online multiplayer and some of the most polished and high-quality graphics shown on the Nintendo® Wii™ to date. For more information, please visit: www.the-conduit.com

Studio receives an exclusive first-run production release motion capture system

Hoffman Estates, IL – Red Eye Studio, the Midwest’s most experienced motion capture studio, is the first company in North America to purchase the T160 camera system, the latest in motion capture equipment from Vicon Motion Systems.

Using this state-of-the-art motion capture equipment, Red Eye Studio is able to further refine its innovative approach to motion capture that allows the capture of every nuance of human motion in real-time, including multiple subjects, props, stunt rigs, and a full range of detailed, emotive facial motion. The precision of the captured data afforded by these systems is paramount when recreating the performances of the world’s top athletes, actors, and performers.

The T160 cameras offer an unmatched 16 megapixels of resolution, providing crystal clear data and full-frame capture speeds of up to 120fps. The cameras offer four times more resolution than any other motion capture system currently on the market.

“Next-Gen games ought to have Next-Gen motion capture,” said David Lapekas, Studio Director at Red Eye. “With our new cameras, we will be the first to be able to provide that.”

"The new camera system is truly remarkable. We have quadrupled our resolution and the data is unbelievably clean," said Lapekas. "We are tremendously excited about the new capabilities; we were already the only motion capture studio to focus on game-ready animation. But gamers are going to be ecstatic about the new level of realism and detail they are going to benefit from. It is a new gaming experience altogether.”

“We are thrilled that Red Eye is the first motion-capture company in North America to install our MX T-Series system and are working collaboratively with them to integrate new and unprecedented advances into their production pipeline. We’ve been working with Red Eye Studio for over seven years, and look forward to seeing the world-class content they’ll be producing with the new T160 cameras for their clients”, said Robin Pengelly, Senior Vice President, VICON.

Red Eye Studio will be demonstrating its motion capture capabilities in Booth 1455 at Siggraph 2008 in August, as well as showcase its extensive portfolio that includes work from Bioshock, The Conduit, Prey, and Ballers: Chosen One.

For more examples of motion capture and Red Eye’s portfolio visit their website, www.redeye-studio.com. To inquire about motion capture services, contact Studio Director David Lapekas via email, david.lapekas@redeye-studio.com or telephone, 847-843-2438.

About Red Eye Studio
Red Eye Studio is a motion capture facility located just northwest of Chicago, Illinois. Red Eye’s state-of-the-art animation and effects studio, which includes a 5,000 sq.ft. motion capture stage, is designed to fulfill the needs of any video game production.

About Vicon
Academy Award®-winning Vicon is the world’s largest supplier of precision motion tracking systems, serving customers and CG animation applications in film, visual effects, computer games, and broadcast television, as well as engineering and life science industries.

High Voltage Software Releases Fun 4 Player Sci-Fi Shooter

Hoffman Estates, IL – June 20, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, today announced Gyrostarr™, an exciting new sci-fi shooter scheduled for release via the WiiWare™ downloadable service on Monday June 23, 2008.

Gyrostarr features fast action gameplay across 50 intense levels as up to four players pilot ships on a futuristic track, shooting enemies, dodging obstacles, and collecting upgrades. The game takes advantage of the company's proprietary Quantum 3 Engine technology, which provides advanced graphical capabilities. Gyrostarr's controls were built from the ground up to utilize the motion-sensing capabilities of the Wii™.

"Our original vision for Gyrostarr was to capture the fast-paced twitch style action of coin-op classics, but to infuse superior graphics and game design for the next generation," said Kerry Ganofsky, CEO and Founder of High Voltage Software. "I'm thrilled to say that the team has nailed the mark and exceeded our expectations."

"Aside from the visuals, which are gorgeous, there is a lot about Gyrostarr that players will love," said Eric Nofsinger, Chief Creative Officer of High Voltage Software. "As players develop their skills at the game, they will devise strategies to help them make it through all of the levels. Jumping into the game with four players just makes the experience that much better.”

High Voltage Software announces new first-person shooter for the Wii

Hoffman Estates, IL – June 10, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, today officially announced The Conduit, a stunning first-person action shooter that promises to provide some of the best visuals seen to date on Nintendo® Wii™ gaming console, for Q1 2009 release.

Using their proprietary Quantum 3 Engine technology, the team at High Voltage Software is fusing fast and fluid gameplay with an advanced set of visuals intended to squarely establish the Wii as a true next-generation gaming platform. The first-person shooter boasts a competitive online multiplayer component and a thrilling single-player campaign. Advanced graphical features include dynamic environment mapping, interactive water with real-time reflection, and four-stage texture composition including gloss, diffuse, and bump mapping.

"Too many Wii owners have been told that the Wii is a casual platform with no room for serious games or top-tier graphics," said Eric Nofsinger, Chief Creative Officer at High Voltage Software. "With The Conduit, we intend to prove that theory wrong by providing gamers with the kind of title they imagined back when the platform was first announced."

Featuring terrifying alien creatures, an advanced Artificial Intelligence System, and a rich, conspiracy-laden story, The Conduit has more than a pretty face. "The Wii has tremendous potential," said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "We've invested heavily in our technology to make certain that potential is realized with The Conduit."

The Conduit's control scheme was carefully designed from the ground up with the Wii in mind, as were each of the weapons in the extensive armory, providing gameplay not possible on other platforms. As Secret Service Agent Ford, you must learn to master each of these weapons as well as the special "All Seeing Eye" device to defeat enemies, solve puzzles, and unravel the game's mysteries.

"Conduit was especially designed for the Nintendo Wii" states Matt Corso, Creative Director at High Voltage Software. "From the weapons to armory and graphics, we tailored everything to the Wii which sets this game play apart from anything else on the market right now."

Publisher excitement and interest in The Conduit has been overwhelming. High Voltage Software will continue to search for the perfect partner to ensure The Conduit’s success.

The Conduit is tentatively scheduled for release in Q1 2009 exclusively for the Nintendo Wii.

High Voltage Software announces new WiiWare title

Hoffman Estates, IL – May 12, 2008 - High Voltage Software, Inc., one of the world's largest independent developers, announced that V.I.P. Casino Blackjack ™, a revolutionary new 3D card game, was released today as a launch title for Nintendo's WiiWare™ downloadable service.

V.I.P. Casino Blackjack offers the richest and most realistic blackjack experience available today. Unlike the static 2D interfaces found in other titles, V.I.P. Casino Blackjack breaks new ground with fully realized characters, cards, and casinos rendered in real-time 3D on High Voltage Software's proprietary Quantum 3 Engine technology. The game offers four-player multiplayer as well as 20 challenges for players to unlock on their own.

"We were aiming for the most realistic blackjack experience possible," said Kerry J. Ganofsky, CEO and founder of High Voltage Software. "This is a game that will be instantly familiar to anyone who's ever set foot in the top casinos in Las Vegas, but we also expect it to draw new fans who have never tried the card game."

The game takes full advantage of the Wii™ hardware, with multiple control schemes, including a point-and-click option that makes it easy for anyone to jump in and play. No other game offers such an immersive casino experience.

High Voltage Software Celebrates 15 Years of Independent Game Development

Hoffman Estates, IL – April 23, 2008 - This month High Voltage Software, Inc. is celebrating 15 years of independent game development, a rare feat in a volatile industry increasingly dominated by large publishers.

Founded in 1993, High Voltage Software's first title was developed for Sega's Game Gear handheld system. Since then, the company has developed more than 60 games across multiple generations of hardware, including a number of hit titles for the Wii, PC, PS2, PSP and Xbox.

The company attributes much of its success to diversification of products. Rather than focusing on one genre, High Voltage Software has developed a broad range of titles, including platformers, racing games, shooters, adventure games, and many more. These titles have resulted from close working relationships with over 20 publishing partners throughout the years.

"I'm personally extremely proud of what this company has done in the last fifteen years," said Kerry J. Ganofsky, proud founder of High Voltage Software. "And right now the future is very bright. We have invested heavily in technology for the Nintendo Wii and over the course of the next year that investment is going to be paying off."

This year marks the first time that High Voltage has entered the realm of internal development of original titles, including The Conduit and Gyrostarr which were recently announced for the Wii. The company hopes that these original titles will further broaden its portfolio, which also includes games based on major licenses like The Family Guy and Ben 10 as well as blockbuster gaming franchises such as Tom Clancy's Ghost Recon and Leisure Suit Larry.

With so much experience under its belt, the company's position in the games industry will only strengthen, according to Eric Nofsinger, Chief Creative Officer. "My personal goal is to help make High Voltage the industry's top Wii developer," Nofsinger said. "I think we have the talent and the technology to realize that goal very soon."

High Voltage Software Provides Technical Innovation for the Nintendo Wii

Hoffman Estates, IL -- April 19, 2008 -- According to The Financial Times, the Nintendo® Wii™ has become the sales leader of its generation. In fact, the system is so popular that even now it can be hard trying to purchase one. Yet, such success still doesn’t change the fact that it is lagging behind in software that pushes the system's hardware capabilities, especially in terms of its graphics and overall gaming technology.

High Voltage Software, a prominent video game developer, strives to change this trend by creating Nintendo Wii games that look like Xbox 360 or PS3 titles. It is one of the few developers able to accomplish such a feat, since others tend to concentrate more on the system’s unique style of gameplay.

"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers. We believe that third-party developers need to step up to the plate and deliver. The Wii platform is capable of a lot more than what consumers have seen so far. We're hoping to raise a new bar." Noted Kerry Ganofsky, company CEO, in a recent IGN exclusive.

The proprietary engine used by High Voltage is called Quantum 3 Engine , one of the most powerful in the industry. The culmination of 15 years development experience, the Quantum 3 brings forth carefully architected game creation technology. For High Voltage Software this translates into quicker prototyping and easier content development.

For gamers Quantum 3 means a better Wii experience. One can especially see the differences graphically. Through Quantum 3, Wii games have better dynamic bump mapping, light effects, glossing and other visual improvements. And the reason why this is so is because Quantum 3 uses a 16 TEV stage material pipeline that can blend up to 8 separate texture sources.

Quantum 3 also uses advanced processing techniques to make gameplay smoother. Examples of some of these techniques include seamless resource streaming, projected shadows, morphing and much more. This is good news for fans of the Wii.

Several games have already used earlier iterations of the Quantum 3 Engine. These include The Grim Adventures of Billy & Mandy, Ben 10: Protector of Earth and Harvey Birdman – Attorney at Law. High Voltage plans on releasing 5 Wii projects in the near future which will take advantage of the Quantum 3 Engine.